When I tell them to regroup, it instead says "join group". Really excited for the next release. Just an idea. For starters, Vcom AI 3.0 offers a noticeable increase of performance over its older counter-part, Vcom AI 2.81. Nice to see the new CBA menus for all settings. AI are using grenades fine on my end,both hand and underbarrel. I tried initializing _vdir = [] so it will expect an array instead of an object, but I still get that error, one time only, after the zone spawn. :), Would be nice to have UAV usage and smoke shells back. So I had a thought, is there a way to tap into the VCOM hearing function or something like that and ungarrison these groups once they detect enemy nearby? But ye...really hope Genesis adds in smoke throwing for AI sometime.As far as i remember vanilla AI used smoke plenty of the time,so VCOM "breaks" that?Some function perhaps in the AI behaviour. Guest have the lowest downloadspeeds and will download from our public file servers. There's plenty of evidence of ISIS using drones to drop 40mm grenades etc from drones, was just thinking it would be kind of cool is if VCOM could take that into account (with the option to disable of course) when you guys get back to working on the AI use of drones. Another issue: If your character dies and you swiitch to another guy in the group to command the squad, they absolutely will not follow orders, but on top of this, a few seem to get stuck in some radio glitch where they say the same thing on the radio over and over and over again. @headstone Unfortunately it has not been implemented currently. You will be able to leave a comment after signing in, Copyright © Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. if (isNull _myNearestEnemy) then { A mod with bugs!? @Nichols Mines being placed while dying has hopefully been resolved on release branch, if the issue is occurring on release branch please do create an issue on the Github. By genesis92x, May 9, 2018 in ARMA 3 - MISSION EDITING & SCRIPTING, To be fair I've shot close to players with a 23mm ZU canon in Zeus and watched them do the exact same thing, That's when you realise there should be another VCOM mod but for players. But ye...really hope Genesis adds in smoke throwing for AI sometime.As far as i remember vanilla AI used smoke plenty of the time,so VCOM "breaks" that?Some function perhaps in the AI behaviour. These AI actually move from cover to cover, utilize bounding overwatch, search for you, garrison buildings, flank, and more. The BTC Hearts and Minds mission has this cool effect where the AI will launch (although it may just spawn) drones which will fly over you and drop handgrenades. Optimized: Many functions and scripts heavily optimized. Im not sure about this mod but i do know from fiddling with AI that when they are given DoMove type commands it sometimes takes away your ability to command them. I'd rather leave it to VCOM to decide if these troops should garrison the building or not. You are using our website as a guest. Perhaps watch the video and read the features to see if it is something you’d like to try out! Vcom AI 3.0. It seems that the AI are a little more stupid now compared to previous versions. I bring it up because it's concerning - are the patrols failing to go toward their nearest enemy? Hi, is there any current tutorial for setting up VCOMai MOD on a server? Also it seems AI never use grenades if they have ammo for primary weapon. The changelog.txt on the branch should be up to date. how to disable the Static Weapons creations? Subscribe to the Armaholic.com Youtube channel. yes please a video of this would be helpful :). For starters, Vcom AI 3.0 offers a noticeable increase of performance over its older counter-part, Vcom AI 2.81. It's called TCL. While testing I found that using the ace ungarrison module in zeus actually free's the units and lets them maneuver in battle rather than just staying in the one spot the whole time. This is the only mod I'll vouch for on Arma 3 as it delivers an authentic and dynamic experience. Hello! Allowing for better FPS, control, and cohesion with AI. Was playing around with the 3.2 test build and noticed Civilians are back to investigating dead bodies as per https://github.com/genesis92x/VcomAI-3.0/issues/29. thanks again, Functions on a group based FSM system, instead of an individual AI system. @Nichols I noticed that ai don't use smoke in current version of Vcom, it's not implemented yet? inGameUISetEventHandler ["Action", " if (_this select 3 == 'Assemble') then { hint 'You are not allowed to do this'; true } "]; "enableWeaponDisassembly false;" works but i want to set it only to IA units. Really cool to see VCOM AI driving in there as well. I'm careful with VCom because despite the improvements it breaks other AI features and will even break missions as the AI fuck off to go do whatever. Added: AI will more aggressively clear out buildings now. https://github.com/genesis92x/VcomAI-3.0/tree/release/3.2, https://github.com/genesis92x/VcomAI-3.0/issues/29. This has been fixed in the next update of Vcom. This mod is not a miracle worker but attempts to create a CooP experience that is more dynamic and challenging than the traditional AI battles of ArmA 3. Usually pressing 0-1 (ie Done) command returns things to normal. Two things iv noticed AI are unpacking the UAV's but obviously not using them. I make a lot of ALiVE missions, and I'm not a huge fan of the way ALiVE will leave groups garrisoned in buildings etc. Vcom AI aims to improve the AI’s combat abilities. Furthermore, you will be able to configure the frequency of it happening. AI are unpacking the UAV's but obviously not using them. I think i require a refund this instant. The helos touch the ground, then start climbing while dropping their infantry, causing them to die upon hitting the ground. What about smoke grenades? This mod simply executes an FSM on all AI and checks if they are drivers or not. The changelog.txt on the branch should be up to date. Allowing for better FPS, control, and cohesion with AI. This has been fixed in the next update of Vcom. Added: New settings in the userconfig file and VCOMAI_defaultsettings.sqf file for fine-tuning the queue system. I got this error in my .rpt, only once, after entering an EOS spawn zone and after it spawned some OPFOR AIs: "VCM_ARTYENABLE" is double in the current config so maybe this was the cause. _myNearestEnemy = [_Unit] call VCOM_fnc_ClosestEnemy; It didn't seem FFE was used. It cannot currently be disabled. Fixed: Zeus controlled AI should now handle even better. The BTC Hearts and Minds mission has this cool effect where the AI will launch (although it may just spawn) drones which will fly over you and drop handgrenades. You'll often find some members of a group in a building while the team leader stands out in the open refusing to move from the spot he's in, even when under fire. 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