Both the Breacher and Slasher are good sideways moves too but generally have more specific fits. Reserved. The afterburner should be used to get to within 4-14km of a target, then it should be turned off to help conserve capacitor. Once they're scrammed and webbed you turn it off. What kind of DPS does your friend bring, does it benefit from a web? All right reserved. This fit is similar to the fit you linked, but adds faction ammo and cuts some costs on modules so they don't hurt so much to lose, which is nice if you are learning because you'll probably lose a lot. This fit is aimed at new players who are doing low level PVE including the Career Agents, Sisters of Eve Epic Arc and level one missions. We are proud with the immediate release of EVE Workbench 1.6.0 which brings you new features and bug fixes. Republic Fleet Fusion - Deals mainly explosive, great into armor tanked ships, but bad into T2 Amarr ships. The fit looks fine, although you are missing faction ammo, and the scram can be changed for tech 2 and afterburner can be changed to monopropellant, if your skills permit it. If you're going Minmatar don't overlook the Slasher. You should usually only need 1-2 cycles of the MWD in most situations. The Rifter’s lock range is very low, forcing you to get so close that by the time you lock your target you’re almost on top of them and your guns will struggle to apply damage OR suddenly losing a lock because you flew too far away from your target. Press question mark to learn the rest of the keyboard shortcuts. If you arrive at the moment where it is needed to use the repairer continuously then I think someone made a mistake somewhere a few moments earlier when deciding whether to engage the target or not. I've found that for gatecamps a rifter is good because of its better tank - it's more of a brawler. How about just wait until this Ship will get its Balance Pass next Week, so Noobs are not confused about the Slot-Change? This fitting is meant for Alpha players and can include up to Tech 1 modules. It also frees up some grid for better capacitor mods. And if you like those, consider skilling up into a Firetail, it's everything the rifter used to be. Hey Wens, I made my first 2 kills tonight after strictly following your guide. The reactive armour hardener adapts to different damage types increasing resistance to them and can be left on. Using 250mm arties instead of 280’s only reduces damage and range by a fraction but you get a massive boost to tracking (something sorely needed). Alpha friendly, if your skills aren't quite there you can downgrade the T2 plate to a Crystaline and not really miss it.