Pain Threshold learning cap raised to 6. As a prerequisite, you need to possess (but not necessarily wear) the Horrific Necktie that is looped around the ceiling fan in your hotel room. At one point, he'll mention he's only selling it for 3 réal, and he'll stick to that price if you don't correct him. How to get: Talk to Joyce (The Rich lady) about her company Wild Pines (Specifically the option about "8 percent of *all* cargo in the world"). How to get: Keep warning people about the coming apocalypse. Result: -1 Logic, Learning caps for the following raised to 6: Visual Calculus, Suggestion, Electrochemistry, Composure. You'll also need 3 réal. While researching: 2 hours, +2 Authority, +2 Suggestion. How to get: Research Advanced Race theory then talk to Measurehead (racist Union guard) and tell him you need to get sober. After more dialogue options, you'll need to choose “Blink,” and you'll see a shadowed man in the rafters. Refusing bribes definitely gets you some - keeping your word and stuff for more points? How to get: Pick up shoes in the Apartment block (apartment 10, accept the cleaning lady’s quest to investigate) and wear them, accept Bribes from Joyce (Rich Lady) and Evrart (Union Boss), Support Capitalist Ideals, talk to the pawn shop owner, basically any dialogue choice that supports just you making money. While researching: 1 hour 20m, -2 Inland Empire, Result: -1 Shivers, -1 Inland Empire, All learning caps raised to 3. Result: Learning cap for Inland Empire raised to 6, Learning cap for Shivers raised to 6. Close. Observing the game first helps you fail. This side quest is one of the longest ones in Disco Elysium. Result: 300 XP on completion, -1 Authority, All MOT learning caps raised by 1. If you choose Option 1 to pass the Half Light check, you can do so from Soona's dialogue box. While researching: hours, +1 Encyclopedia, Result: Perception learning cap raised to 5, Speed (the drug) gives +1 PSY (Purple Stat). While researching: hours, -1 Visual Calculus, Result: +1 Inland Empire, All INT White Checks unlocked. While researching: 1h 40m hours, -1 Drama, Result: Learning Cap for Rhetoric raised by 5. He'll give you the password without requiring a check. While researching: 55m, -2 Electrochemistry, Result: No positive effects from drugs No negative effects from alcohol. Go northwest to the Fishing Village and look for the three drunks. While researching: 5 hours 5m, -1 Reaction speed. Exit out a level for the radio computer, and this time choose the “Press PRINT” dialogue choice. To advance the quest, you'll need to stand in the center of the five contact microphones at the east side of the building. How to get: Examine the Bust of Kras Mazov in the student’s apartment in the apartment building. When you Confront the mercenaries, you'll have a special Hand/Eye Coordination check that can help resolve the situation. Both as a human being and an officer of the law. While researching: 1 hour 45m, -2 Empathy, Result: Ultraliberal dialogue options (Pro-Capitalist, Anti-Working class, Anti-Taxes, Hustle for money) give +1 Real, -1 Empathy. Enter the church and you'll find they have set everything up for themselves. While researching: 5 hours 55 sec, Result: +10 cents for each green orb clicked, Learning Cap for Savoir Faire raised to 6; The Precarious World. Alternately, intentionally make a terrible pitch. While researching: 4 hours, +1 Empathy towards Kim, Result: +1 Empathy towards Kim +1 Esprit de Corps. While researching: 1 hours 15m, -1 Shivers. Result: Int and Psy red check failures heal 1 morale. 4. After the water lock is repaired on Day 3, activate it and cross the canal, then go northwest to the Fishing Village. [[null|thumb|none|0x0px||link=|alt=null]]. Mountain - Complete List of Every Mountain's Thought, Disco Elysium - Gameplay and Achievements Guide, Armello - Dark Temptation Guide (How to Trigger), Disco Elysium - Clothes and T-500 Armor (Where to Find Them All), Disco Elysium - The Most Honourable Cop in The Land Achievement Guide. Yeah that much is easy enough and was already on my todo list, both of these (and Actual Art Degree) are possible Day 1, I've proven that much so far. Result: +10 cents for each green orb clicked, Learning Cap for Savoir Faire raised to 6. This is an unusual quest in that you likely need to fail the check here to proceed. This page is a guide for the Spirit is eternal side quest in Disco Elysium! While researching: 2 hours 45 m, +2 Empathy towards Kim, Result: +2 Empathy towards Kim Kitsuragi, +1 Espirit de Corps, How to get: Enough art-related dialogues (and Concep of 4+? While researching: 6 hours, -1 Perception. Note that both are White Checks, so they can be retried later if you put points into those skills or get a die from the Novelty Dicemaker. This page is a guide for the Help ravers start a nightclub side quest in Disco Elysium! While researching: hours, -1 logic (or -2 conceptualization? For information on others, please see the Side Quests page.. Result: -1 Half-Light All PSY (Purple) White Checks Unlocked. While researching: 2 hours 15m, -2 Pain threshold. Result: Encyclopedia passives give +10 xp and +2 Real, -2 Suggestion. How to get: speak to Egg head in the church about making his beat more hardcore. The woman on the other end of the radio will ask for a password you don't have. In order to speak to him, say nothing till you get to the all caps dialog, then keep selecting it till you get "The question is". If so, Encyclopedia 5 is too high. Requires a passive Encyclopedia Check of 10+ and possibly a passive physical Instrument check of 10+ afterwards. How to get: Fail to pitch an investment idea to the Mega Rich Light-Bending Guy, in the sealed container in the Harbor (talk to Evrart about the container to get a Rhetoric check to unlock it). Prior to entering the tent, you can speak to Acele, the girl just northeast of the tent, and cycle through her dialogues to activate the Get Acele to talk about her associates quest. Just talking to Garte, asking why Silvie left, and loudly proclaiming yourself a feminist should be enough. Just having a single big breakthrough with a gun in your mouth is not enough. As a reminder, time in Disco Elysium only passes when you are examining stuff or talking to people. It cannot be started until Day 3. She'll give you a new item called a Multitool. Once again, easiest to do so during your HQ call. Interact with it and choose the “Press PLAY” dialogue choice. The hotspot for this is generous; you won't need to stand in the exact center. How to get: Support Facism (stand against women and immigrants), While researching: 9 hours 10m, -1 Composure, Result: Nationalist dialogue options damage -1 Morale (or do they heal +1 morale? While researching: 10 hours, +1 Volition. Either way, once you're inside the tent, speak to Andre, the leftmost teenager. He'll thank you, and a quick fade out will have Andre and his friends strike the tent and relocate to the church. For information on others, please see the Side Quests page. How to get: Communist dialog options. User account menu. Become a … Press J to jump to the feed. How to get: Pass the logic check from Soona in the Church after solving the hole quest. Both as a human being and an officer of the law. While researching: 7 hours 10 m, no other changes. How to get: Equip at least one piece of ceramic body armor. Speak to Andre and you'll finally finish the quest. You can also speak to Acele at that point to clear Get Acele to talk about her associates, and you can speak to Noid to clear Sync the sines with Noid. Consult that side quest page for more information. Click this to continue. Next, as you reach the pawnshop, you'll get an Inland Empire orb alert telling you to hold the spirits bottle. For information on the main plot quests, please see the Walkthrough page. Result: All white checks unlocked, you can spot Arno posters in the environment. While researching: 3 hours 30 m, -1 Savoir Faire. They're hanging out near the western part of the village. She'll complain and want to pack up her things first, and you can answer her however you wish without additional checks. A yellow orb will appear over your head if you're in the right spot. The effects the thought has once internalized. Continue north from there and you'll eventually reach two buildings, a church and the abandoned Feld R&D building. This quest cannot be triggered until Day 3. An almost irreversible, unmitigated failure. How to get: Talk to Lena (Wheelchair lady) about understanding your reality- she will refer you to Joyce (Rich Boat Lady) who you can converse with about to unlock this (ask about where we are and look at the lights across the sea). If you accept this, you'll permanently lose the Horrific Necktie but continue the quest. Result: Learning cap for Authority raised to 5. The thought cabinet has a total of 12 available slots than can be unlocked - once it's full (or beforehand, if you don't like the effects of a certain thought) you can use a skill point to erase an internalized thought. How to get: Keep referring to yourself as a superstar. Result: +20% Zoom Out Distance, All MOT (Agility/Yellow) learning caps raised by 1. After confronting the suspect and coming back to the hotel, the Horrific Necktie will tell you that you need to put it into the bottle of spirits. Return to the radio computer, choose “Press PLAY” again, then give the woman the correct password. Next, go to the other side of the church to find a radio computer. How long it takes to internalize and what the effects are during the internalization process. How to get: Keep referring to yourself as "the law", refer to yourself as “the Lawbringer” to Lilienne. Posted by 2 months ago. How to get: Talk to Lena (Wheelchair lady) about the invisible Phasmid (Requires Suggestion) then go outside and listen closely. How to get: Keep insisting that the case may have supra-natural complications. How to get: Open hidden compartment in ledger, throw card away, think about it immediately afterward. How to get: Talk to Siileng after the racist Lorry driver accuses him of drug smuggling and successfully pass a reaction speed check. Open to find a sticky note that relates to the item Soona wants. The quest will complete afterward. While researching: 3 hours 45m, +2 Authority vs Males. For information on others, please see the Side Quests page. For information on the main plot quests, please see the Walkthrough page. Attempt to open the ice cream maker regardless of the odds. ), While researching: 1h 30m hours, -1 Perception, Result: -1 Hand / Eye Coordination, Conceptualization passives heal +1 Morale and give +10 XP. While researching: 20 hours, -2 Physical Instrument, Result: -1 Physical Instrument, -1 Inland Empire, -1 Suggestion ,+1 to all Psyche skills (PSY/Purple), No positive effects from Alcohol. Interfacing is the required stat. Assuming you have the Horrific Necktie in your inventory, starting on Day 3, repair the water lock and cross the canal. Results: +2 Physical Instrument if shirt slot is empty, -1 Encyclopedia. doesn't make sense otherwise) Alcohol gives +2 FYS (Physical / Pink), How to get: Constantly apologize / dunk on yourself (4 times?).
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