This potion's container looks empty but feels as though it holds liquid. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by 1d6 + 6 years. Proficiency with alchemist's supplies allows you to unlock more information on Arcana checks involving potions and similar materials. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. Alchemist's supplies include two glass beakers, a metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients including salt, distilled alcohol, powdered iron, and purified water. When you drink this potion, you gain a swimming speed equal to your walking speed for 1 hour. Shaking the bottle fails to mix the colors. This vine has sharp, stinging hairs covering it. A poisoner's kit includes 5 glass vials, a mortar and pestle, various common chemicals, and a glass stirring rod. Canines who come within 10 feet of wolfsbane must make a Wisdom save (DC 15) or be forced to move as far as they can away from the plant. When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. The clear red liquid has tiny bubbles of light in it. Ingredients. Feed Power: 150. When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). Poisoner's Kit Using Poisoner's Kits. Ingredients. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. After you drink this potion, you feel this pressure (And see this dull light in blood vessels near the surface of your skin) each time your heart beats, which can make you uncomfortable until you get used to it but otherwise causes no problems. This pale blue flower grows in pairs and blooms only during the nighttime, and has an ethereal glow. On a failure, the creature takes 1d6 psychic damage. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 hour. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. Potion of Resistance (Fire), Potion of Fire Breath. Shaking the bottle fails to interrupt this process. A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 8 hours. As an action, you can throw this smokebomb up to 30 feet away from you. This emerald green kelp is found underwater and is always covered in tiny air bubbles, which makes it easy to spot by a trained herbalist. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become Poisoned for 24 hours. When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover.